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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
71 pages in this wiki.
- CodesNIGHTOPSFree Rewards. Requires Department Level 5. The listing does not itemize the reward.
- CodesSHIELDUP$900 and a Duty Refill
- CodesTEARGAS$1,550 and 50 RP
- CodesMANAGER1A Duty Refill and a 1-hour Timer Skip
- CodesSWATTEAMFree Personnel File (a new officer) and 100 RP. Needs a free roster spot.
- Codes[π¨] SWAT Manager how to redeem codesRedeem checklist after a patch.
- Codes[π¨] SWAT Manager expired codesRetired strings and fake-list warnings.
- Wiki[π¨] SWAT Manager playersRoster hub.
- Pages[π¨] SWAT Manager updatesPatch notes and listing-checked changes.
- Pages[π¨] SWAT Manager scriptsRisk notes for community automation. No downloads.
- Pages[π¨] SWAT Manager official linksGame page, group, and Discord via Roblox Social.
- Rankings[π¨] SWAT Manager tier listEditorial S through D boards.
- GuidesStart a department: officer, calls, and headquartersPick a founding Assault, Breacher, or Medic, clear the first calls with Unit Alpha, and put the cash into headquarters before you hire a crowd.
- GuidesIncident dispatch: call types, entries, and scoringMatch the call type to an entry, send the right unit, and read Speed, Captures, Safety, and Damage before you buy the next upgrade.
- GuidesRecruit, promote, and equip officersHire from local recruitment, regional transfers, or a Personnel File, then equip loot by hand and promote probation officers with call experience.
- GuidesHeadquarters levels and research nodesTrack Headquarters and Department levels separately, queue one research project at a time, and use the named nodes for breaches and auto-patrol.
- GuidesEarn department cash without invented ratesCash comes from graded calls, scene evidence, hour-long citation patrols, wanted targets, and two codes with published dollar amounts.
- GuidesWanted targets, districts, and Global RaidsPlan Danny Lock Mercer's barricade from the dossier, then wait for Department Level 7 before you assign a unit to a cross-server Global Raid.
- GuidesStore passes: confirmed prices, blank descriptionsFive Speedy Robbers passes are for sale from 99 to 299 Robux, and the official catalog descriptions are blank.
- WikiAssaultCombat role with Point Man and a bias toward accuracy and speed.
- WikiBreacherEntry role with First Through, used for barricaded doors and certified breach tools.
- WikiMedicSupport role that protects rewards when a raid fails.
- WikiDwayne Carter Jr.Founding Assault officer with Point Man.
- WikiRamirezFounding Breacher with First Through.
- WikiMorganFounding Medic who protects rewards after a failed raid.
- WikiUnit AlphaThe first squad and patrol vehicle.
- WikiUnit BravoSecond squad. The numeric unlock is not published.
- WikiUnit CharlieThird squad, unlocked at Headquarters Level 3.
- WikiStandard Issue Heavy CarbineStandard primary weapon from mission drops.
- WikiShotgunMission weapon and the name used for shotgun breaching.
- WikiDepartment Light VestBasic armor drop from store alarms.
- WikiMedic PackMedical kit dropped by early alarms.
- WikiBattering RamManual forced-entry tool.
- WikiHydraulic SpreaderSpreader for reinforced doors.
- WikiBreaching ChargeExplosive side-door breach.
- WikiFlashbangRoom-entry stun unlocked with Tactical Support.
- WikiBallistic ShieldShield added by Tactical Support research.
- WikiHobby DroneSurveillance drone from Tactical Support.
- WikiSpike StripPursuit tool for stopping vehicles.
- WikiPersonnel FileItem that hires an officer into a free slot.
- WikiPoint ManIntervention perk with a published 10 percent bonus.
- WikiFirst ThroughBreach perk on the Breacher starter.
- WikiNo One Left BehindFailed-raid reward protection on the Medic starter.
- WikiForced EntryA named trait with no published effect.
- WikiDanny "Lock" MercerDeluxe Street Crew leader and the named barricaded target.
- WikiCorner StoreEarly robbery scene with vest and medic-pack drops.
- WikiGas StationCommercial hold-up grouped with store alarms.
- WikiBankLobby scene where a front entry meets immediate fire.
- WikiMaple ApartmentsApartment barricade scene.
- WikiCity HospitalHospital barricade and a later district.
- WikiHarbor AvenueStreet sector used for pursuits.
- WikiDowntownFirst expanded district, gated at Level 3.
- WikiOffice TowersLater high-rise threat area.
- WikiDeluxe Street Crew HideoutHideout used for Crew high-value raids.
- WikiDepartment CashThe department's spendable money.
- WikiRPUnexpanded code reward, 50 or 100 at a time.
- PagesHome
- GuidesBeginner GuideA short path for a brand-new department: one officer, Unit Alpha, the first alarms, then the Level 3 headquarters buy.
- GuidesGuidesTask guides for the first department, dispatch, the roster, research, cash, raids, and the store. Each article is a separate job.
- CodesCodesCodes published for this experience, plus the Store redeem path and the two known requirements.
- WikiWikiOfficers, roles, squads, gear, traits, districts, cash, and the RP reward token.
- WikiClassesAssault, Breacher, and Medic. These are the three founding roles and the certifications later gear can require.
- WikiCharactersThe three named founding officers: Dwayne Carter Jr., Ramirez, and Morgan.
- WikiUnitsResponse slots. Unit Alpha starts with the department. Bravo and Charlie open later.
- WikiEquipmentWeapons, armor, breach tools, and support items that missions and research can add to the armory.
- WikiTraitsPassive traits named on officer profiles. Only Point Man has a published percentage.
- WikiBossesNamed high-value targets. Danny Lock Mercer is the published barricaded suspect.
- WikiMap & RoutesDistricts and scenes named in dispatch: stores, apartments, the hospital, the harbor, Downtown, and Crew hideouts.
- WikiMoneyDepartment cash from calls, evidence, citations, and two codes with dollar rewards.
- WikiTokensRP is a code reward. The name behind the letters is not published.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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