Progression

Headquarters levels and research nodes

Track Headquarters and Department levels separately, queue one research project at a time, and use the named nodes for breaches and auto-patrol.

Headquarters levels and research nodes

Track Headquarters and Department levels separately, queue one research project at a time, and use the named nodes for breaches and auto-patrol.

Headquarters growth and the command research terminal are separate spends. One opens squads and districts. The other changes how entries and patrols work.

Milestones that are actually named

Milestone What guides attach to it
Headquarters Level 3 Extra garage capacity and Unit Charlie. Also used as the Downtown unlock in the beginner writeup.
Department Level 3 Downtown district in the dispatch writeup.
Headquarters Level 4 More officer capacity.
Department Level 5 Requirement printed on the NIGHTOPS code.
Department Level 7 Global Raids.
Higher district tiers Commercial office towers and the city hospital, without a single published level number.

Headquarters Level 3 and Department Level 3 are not given as two different numbers in one source. They may be one counter with two labels. Check both the building upgrade and the department level in your own session before you assume Downtown and Unit Charlie arrive together.

Unit Bravo is only described as a later department upgrade. No level number is published.

Research nodes

Projects queue one at a time unless a premium pass expands that queue. Do not assume the 149 Robux Research Queue pass is that expansion; its store description is empty.

Project Documented effect
Basic Entry Fundamental breach procedure.
Aggressive Entry Faster room clearing on time-sensitive calls.
Shotgun Breaching Listed both as an entry node and as a tool unlocked with the breaching armory.
Hydraulic Spreaders Same split: named as a node and as an armory unlock.
Dynamic Building Records Patrol units answer nearby minor calls without a manual dispatch. Also called automated dynamics, automated patrol policies, and automated response.
Breaching Armory Breaching charges, shotgun breaching kits, and hydraulic spreaders.
Tactical Support Hobby drones, spike strips, flashbangs, and ballistic shields.
Tactical queuing Named as a research option. The exact queue rule is not spelled out.

Station work between upgrades

Guides list brake-pad replacement, cruiser washes, armory cleaning, evidence filing, and incident-report processing as routine commander tasks. They are not given cash values.

Cash sources for these purchases are in earning cash.

FAQ

Frequently Asked Questions

How do you redeem a code in SWAT Manager?

Open the experience, click Store at the lower left, type the code into the Enter Code field at the upper right of that window, and press Redeem.

What is the cheapest game pass?

Tactical Presets is 99 Robux. Night Shift and Research Queue are 149, Commander Pack is 249, and 2x Cash is 299. All five are for sale, and the Roblox catalog leaves their descriptions blank.

Which founding officer should a new department pick?

Dwayne Carter Jr. (Assault) is the faster pick for simple alarms because Point Man adds 10 percent intervention effectiveness. Ramirez (Breacher) is the better pick when doors are barricaded. Morgan (Medic) keeps far more of the reward if the operation fails.

How do you unlock Unit Charlie?

Upgrade headquarters to Level 3. That milestone also opens extra garage space. Public writeups tie the Downtown district to both Headquarters Level 3 and Department Level 3.

When do Global Raids unlock?

Dispatch writeups place Global Raids at Department Level 7. You assign one of your units, and the operation is shared with departments on other servers. Clans are capped at 20 members.