Reading order
Read the beginner path first, then the dispatch article before you spend on research. Use the store article only for confirmed Robux prices. Pass descriptions are blank.
Which [π¨] SWAT Manager guides are published?
Start a department: officer, calls, and headquarters
Pick a founding Assault, Breacher, or Medic, clear the first calls with Unit Alpha, and put the cash into headquarters before you hire a crowd.
Incident dispatch: call types, entries, and scoring
Match the call type to an entry, send the right unit, and read Speed, Captures, Safety, and Damage before you buy the next upgrade.
Recruit, promote, and equip officers
Hire from local recruitment, regional transfers, or a Personnel File, then equip loot by hand and promote probation officers with call experience.
Headquarters levels and research nodes
Track Headquarters and Department levels separately, queue one research project at a time, and use the named nodes for breaches and auto-patrol.
Earn department cash without invented rates
Cash comes from graded calls, scene evidence, hour-long citation patrols, wanted targets, and two codes with published dollar amounts.
Wanted targets, districts, and Global Raids
Plan Danny Lock Mercer's barricade from the dossier, then wait for Department Level 7 before you assign a unit to a cross-server Global Raid.
Store passes: confirmed prices, blank descriptions
Five Speedy Robbers passes are for sale from 99 to 299 Robux, and the official catalog descriptions are blank.
![[π¨] SWAT Manager Guides Hub](/media/optimized/20c76da1530edf756669e6a7-960.webp)